Families and Meters
What it is
Fill your companion’s Family Resource through its family actions. Some abilities spend this resource, while others only check it.
An activated companion starts a fresh resource meter. Desummoning or replacing the pet removes that meter, so switching companions does not bank resource for later. Your pet's level and XP remain progression records. Meter charge is a temporary resource for the current active companion.
Quick facts
- Ore Charge maximum: 100.
- Ore Charge per ore block: 4.
- Sift Stacks maximum: 10.
- Growth Seeds maximum: 5.
- Tide phase interval: 30 seconds.
- Skill-fed resource per XP: 0.1.
In-game pictures

Click to view incubation habitats.Example state · bracketed values depend on your game.BackReturn to previous menu✔ Owned PetsCurrently selected.All FamiliesClick to open.Page 1 / [in-game value]Example state · bracketed values depend on your game.Your IncubatorsView your placed nursery locations.Click to open.How to Incubate1. Find a listed family biome.2. Use an owned or trusted claim.3. Place a signed incubator there.4. Right-click it to insert your egg.
To stack: hold another incubator.Right-click the top face while holding an incubator.Maximum: three blocks in the same claim.One egg slot per stacked block.CloseClose this menu
Pictures show a captured example. Your pets, rewards and timers can change.
How to start
Open /pets families or Pet Hub > Pets & Family Guide. Select your pet's family, then use Ability Codex to compare its abilities with the meter. Some families fill by matching blocks or weapon actions. Others fill through underwater time, nearby owned tames or movement. Tidecaller alternates its tide state automatically instead of accumulating ordinary combat charge.
Use the listed action rather than assuming all matching skill XP fills every meter. The event-driven families respond to their gameplay action and filter. A sword family needs sword melee hits. A charged-bow family needs a sufficiently charged bow shot. Family availability follows the skills offered by the server.
Steps
- Activate a companion and read its Family Resource display.
- Find the family and filling action in the table below.
- Perform that action while the pet remains active, then watch the meter change.
- Read an ability's meter mode and amount in Ability Codex before attempting it.
- For COST, save enough resource. For REQUIRE, reach the threshold. GAIN adds resource after success.
- Keep the pet active while using its resource. A pet swap starts a fresh meter for the replacement.
Reference
| Family and skill | Meter | Maximum units | Decay units per second | Gain units and action |
|---|---|---|---|---|
| Terravore / MINING | Ore Charge | 100 | 0.5 | 4: Break ore |
| Duskdigger / EXCAVATION | Sift Stacks | 10 | 0.1 | 1: Break excavatable blocks |
| Verdant / HERBALISM | Growth Seeds | 5 | 0.05 | 1: Break matching crops |
| Timberkin / WOODCUTTING | Rings | 20 | 0.2 | 1: Break logs |
| Tidecaller / FISHING | Tide | 1 | 0 | 0: Alternates automatically between tide states |
| Bladewraith / SWORDS | Edge | 8 | 0.3 | 1: Melee sword hits. Maintain the chain |
| Cleaver / AXES | Momentum | 100 | 1 | 8: Melee axe hits |
| Ironfist / UNARMED | Rage | 100 | 0.8 | 6: Damage received, scaled by final damage |
| Skypiercer / ARCHERY | Focus | 5 | 0.1 | 1: Fully charged bow shots |
| Boltwarden / CROSSBOWS | Load | 3 | 0.05 | 1: Crossbow shots |
| Abyssal / TRIDENTS | Pressure | 100 | 1.5 | 3: Each underwater second with submerged eyes |
| Quakebringer / MACES | Chance | 100 | 2 | 5: Fall damage event. Gain scales with fall distance |
| Lancer / SPEARS | Thrust | 6 | 0.4 | 1: Melee spear hits. Maintain the chain |
| Beastbond / TAMING | Pack Bond | 100 | 0.3 | 2: Nearby owned tames |
| Windstep / ACROBATICS | Flow | 100 | 1.2 | 2: Sprinting across blocks and fall events |
| Forgeheart / REPAIR | Heat | 100 | 1 | 10: Take a result from an anvil or grindstone |
| Scrapper / SALVAGE | Salvage | 50 | 0.2 | 5: salvage, or a grindstone when skill-based salvage is unavailable |
| Emberkin / SMELTING | Burn | 5 | 0.15 | 1: Collect furnace output |
| Brewmancer / ALCHEMY | Potency | 100 | 0.6 | 12: Nearest matching player to a completed brew |
What can go wrong
If resource does not fill, check the required held weapon, block filter or physical condition. Skypiercer needs a nearly full bow charge. Abyssal requires being in water with the eyes submerged. Nearby tames must belong to you. A cancelled gameplay event does not count as a successful filling action.
If an ability needs more resource than you have, it does not pass the meter check. A successful COST ability spends its amount. REQUIRE checks the amount without spending it. A chance failure does not spend the ordinary ability cost. Context still matters after the meter check. A valid target or matching action is needed for the effect to succeed.
Worked example
Use your Pebble Whelp for this example.
A Terravore gains 4 Ore Charge for an eligible ore break, has a maximum of 100, and decays by 0.5 units per second. Read the chosen ability's cost, then compare that cost to the current meter. Time between ore breaks changes how much charge remains when the ability checks it.
For Bladewraith, sword hits add 1 Edge up to 8. Its chain reset is 5 seconds. Lancer instead uses a 4 seconds chain reset and a cap of 6 Thrust. These chain meters reward the correct repeated weapon action. A different held weapon does not satisfy their filling filter.
More to know
Meters have different shapes. Continuous meters clamp to their maximum. Stacked meters show resource stacks and still have a decay rate. Alternating meters switch state on their timer. An ability can contain family-specific behavior, so do not assume every ability with the same resource amount performs the same action.
Meter filling and ability use are separate. A region can suppress pet abilities without removing the ordinary action that fills a meter. A full meter therefore does not prove that an ability can work at your location. Check the cooldown, trigger, rarity and target alongside resource.
Your questions
Why did my resource reset?
Activating a pet creates a fresh meter. Desummoning removes the old meter.
Why does the meter fall while I wait?
Most families have the decay rate shown in the table.
Does matching XP fill every family meter?
No. Canonical families use their listed action or timer. XP-driven gain is a separate meter strategy.
Why did my sword hits not fill Momentum?
Cleaver uses axe melee hits. Bladewraith uses sword hits.
Does REQUIRE spend resource?
No. COST spends it after successful use. REQUIRE only checks its threshold.
Why is a full meter not enough?
The ability still needs its correct trigger, unlocked rarity, cooldown, chance and valid context.
Skill-fed meters and Tide Cycle
A family that gains its meter from matching skill XP receives 0.1 meter units for each eligible XP point. Tide Cycle changes phase after 30 seconds before any pet ability adjustment. The per-family table describes the other action-fed meters.
Rule: Skill-fed meter gain. Amount: 0.1. Unit: meter units per skill XP.
Rule: Tide Cycle interval. Amount: 30 seconds. Unit: Duration.