- Light LandingLight Landing
- Prepare 25% less fall damage for your next landing.Prepare 25% less fall damage for your next landing.
- NimbleNimble
- Gain movement speed for 4s.Gain movement speed for 4s.
- SidestepSidestep
- Completely avoid the incoming hit.Completely avoid the incoming hit.
- Air DashAir Dash
- Add 7 blocks per second to your upward jump velocity.Add 7 blocks per second to your upward jump velocity.
- FleetFleet
- Gain movement speed for 4s.Gain movement speed for 4s.
- RollRoll
- Reduce the incoming hit by 2 damage. If that hit is fall damage, cancel its remaining damage.Reduce the incoming hit by 2 damage. If that hit is fall damage, cancel its remaining damage.