- Charge ImpactCharge Impact
- Store energy from a fall for Release Impact instead of taking fall damage.Store energy from a fall for Release Impact instead of taking fall damage.
- Release ImpactRelease Impact
- Spend stored fall energy to add 0.5 hit damage per stored point.Spend stored fall energy to add 0.5 hit damage per stored point.
- Ground RippleGround Ripple
- Send a ground shockwave forward 15 blocks, launching enemies along it.Send a ground shockwave forward 15 blocks, launching enemies along it.
- AnchorAnchor
- Resist movement, launches, and pulls while you have enough family resource.Resist movement, launches, and pulls while you have enough family resource.