Ironfist

Ironfist is a pet family tied to unarmed.

Its element is fury/heat.

The family feed is Fury Feed.

Related pages

Ironfist

Skill
Unarmed
Element
Fury/Heat
Incubation Biomes
Jungle, Bamboo jungle
Meter name
Rage
Meter maximum
100
Resource lost per second
0.8
Meter type
Linear
Meter gain trigger
Damage taken
Meter gain Amount
6
Time before a combo resets
0 seconds

Typical biomes

  • Jungle
  • Bamboo jungle

Abilities

Uncommon

Toughened
Reduce the incoming hit by 2 damage while your main hand is empty.
Quick Jab
Deal 2 damage and add 2 damage to the hit.
Adrenaline
Gain movement speed for 3s.
Second Wind
Heal 1 HP after a kill.
Bare Knuckle
Stop the enemy moving for 0.5s.

Rare

Rising Anger
Counterattack for 4 damage; also add 4 damage to the hit you take while the Rage requirement is met.
Counterpunch
Counter the attacker with 6 damage and 6 reflected damage.
Haymaker
Deal 6 damage and knock the enemy backward.
Thick Skin
Gain 2 armor and Resistance I for 4s.
Bloodrush
Gain regeneration and movement speed for 5s.

Epic

Stance: Bulwark
Enter Bulwark stance: take 50% less damage, but deal 30% less damage.
Stance: Ruin
Enter Ruin stance: deal 60% more damage, but take 30% more damage.
Stance Break
Swap an active stance and counter the attacker for 8 damage.
Perfect Counter
Right-click air to swap Bulwark and Ruin. Block the next melee hit or projectile within 1s.

Legendary

Stance: Flow
Enter Flow stance: move 40% faster and bypass blocks, but cannot heal.
Iron Resolve
Lock and strengthen your current stance for 15s so it cannot be swapped.
Rage Overflow
Gain +60% damage, half damage taken, +40% speed, and strikes that bypass shields. Healing remains available.

Mythic

The Unbroken
For 20s, damage cannot lower your health below 1 HP.
Thousand Fists
For 15s, stance swaps can fire an extra strike and ignore their normal cooldown.